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Yu-Gi-Oh CCG » Yu-Gi-Oh Singles » 2004 Collectors Tins


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Insect Queen
Atk/Def: 2200/2400 | Attribute: Earth | Card Number: CT1-EN005 | Card Rules: Rulings powered by The Netrep API. Insect Monster Tokens are placed during the End Phase for each monster 'Insect Queen' destroyed that turn (1 for 1). Insect Monster Tokens are placed during the End Phase, not during the Battle Phase when 'Insect Queen' destroys a monster. The Insect Monster Token is Special Summoned to the side of the field of the player who controls 'Insect Queen' at the time the Insect Monster Token is Summoned, even if control of 'Insect Queen' changed between the Battle Phase and the End Phase. If 'Insect Queen' destroys a monster but is not on the field during the End Phase, no Insect Monster Token is Special Summoned. No Insect Monster Token is Special Summoned if it is impossible (due to 'Jam Breeding Machine', etc.). If you want to use 'Royal Oppression' to negate the Special Summon of an Insect Monster Token, you chain it to the activation of 'Insect Queen''s effect during the End Phase. If you Tribute 'Pinch Hopper' to attack with Insect Queen, you can activate 'Pinch Hopper''s effect. [Re: Dark Magic Curtain] If you activate 'Dark Magic Curtain' to Special Summon 'Dark Magician' and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your 'Insect Queen' would not be able to Special Summon an 'Insect Monster Token' during your End Phase. [Re: Pinch Hopper] If you offer 'Pinch Hopper' as a Tribute to attack with 'Insect Queen', you can resolve 'Pinch Hopper''s effect after attack declaration. [Re: Royal Oppression] When 'Insect Queen' destroys your opponent's monster, an 'Insect Monster Token' is Special Summoned during the End Phase, and the effect of 'Royal Oppression' can be activated at that time to negate the Special Summon and destroy 'Insect Queen'. | Card Type: Effect Monster | Edition: Limited | Level: 7 | Monster Type: Insect | Name: Insect Queen | Passcode: 91512835 | Rarity: Secret Rare | Set: 2004 Collector's Tins
Condition: 1st Edition-Played $0.64 x 1
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Obnoxious Celtic Guard
Atk/Def: 1400/1200 | Attribute: Earth | Card Number: CT1-EN006 | Card Rules: Rulings powered by The Netrep API. 'Obnoxious Celtic Guard' and 'Celtic Guardian' are considered 2 separate monsters so you can have 3 of each in your Deck. 'Obnoxious Celtic Guard''s effect looks at the ATK during Damage Calculation. So if he's WIND and is attacked by 'Insect Soldiers of the Sky', their ATK is 2000 during Damage Calculation and 'Obnoxious Celtic Guard' is not destroyed. Or if an 1800 monster attacks and you use 'Rush Recklessly' to increase the ATK to 2500 during the Damage Step, 'Obnoxious Celtic Guardian' is not destroyed. 'Obnoxious Celtic Guard''s effect looks at current ATK, not original ATK. So a monster with 1000 original ATK equipped with 'Megamorph' to make it 2000 ATK will not destroy 'Obnoxious Celtic Guard' as a result of battle. 'Obnoxious Celtic Guard' isn't destroyed by damage calculation but can be destroyed by monster effects like 'Ryu Kokki'. If 'Obnoxious Celtic Guard' is attacked by 'Dark Ruler Ha Des', or another monster that negates a card's effect after it destroys it, 'Obnoxious Celtic Guard' is not destroyed (so its effect is not negated). 'Obnoxious Celtic Guard''s effect works for a battle caused by 'Last Turn', so if it battles a monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw. [Re: Last Turn] If 'Obnoxious Celtic Guard' battles a monster for 'Last Turn', its effect is applied and it is not destroyed if it battles a monster with 1900 or higher ATK. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Warrior | Name: Obnoxious Celtic Guard | Passcode: 52077741 | Rarity: Secret Rare | Set: 2004 Collector's Tins
Condition: 1st Edition-Unplayed $0.54 x 1
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Blade Knight
Atk/Def: 1600/1000 | Attribute: Light | Card Number: CT1-EN002 | Card Rules: Rulings powered by The Netrep API. If you control 'Blade Knight' and a face-down monster on your side of the field, 'Blade Knight''s second effect is not applied because you control another monster (whether it is face-up or face-down is not important). If you have two 'Blade Knights', then their second effects are not applied because for each one, you have another monster on the field besides the 'Blade Knight'. If 'Blade Knight' destroys a Flip Effect Monster like 'Slate Warrior', even that monster's non-Flip effects are negated. So in this case, 'Slate Warrior' does not reduce the ATK and DEF of the 'Blade Knight' that destroyed it, because 'Blade Knight' negates its effect. If 'Blade Knight' destroys 'The Immortal of Thunder', its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If 'Blade Knight' attacked 'The Immortal of Thunder' while it was face-down, your opponent neither gains nor loses Life Points from 'The Immortal of Thunder''s effect. If 'Blade Knight' destroys 'Spear Cretin', 'Spear Cretin''s effect is not applied. The effect of a Flip Effect monster destroyed by 'Blade Knight' is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it's flipped again. If 'Blade Knight' attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then 'Blade Knight''s effect is applied because it destroyed the monster, and the monster's effect is negated. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Pole Position] EXAMPLE #4 I have 'Pole Position', 'Blade Knight' (1600 ATK / LIGHT), and 'Luminous Spark' (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has 'Giant Orc' (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, 'Blade Knight' gains +400 ATK with its effect, becomes the highest-ATK monster, and because of 'Luminous Spark' an infinite loop is created. So I am not allowed to Set a card. [Re: Pole Position] EXAMPLE #6 The opponent has 'Blade Knight' (1600 ATK) equipped with 'Butterfly Dagger - Elma' (+300 ATK 1900 ATK total) and 2 cards in hand, along with 'Marauding Captain' (1200 ATK). The turn player has 'Robbin' Goblin', 'Pole Position', and 'Giant Orc' (2200 ATK). The turn player attacks 'Marauding Captain' with 'Giant Orc', inflicting 1000 points of damage. The opponent has to discard a card because of 'Robbin' Goblin' and an infinite loop is created because 'Blade Knight' now fluctuates between 2300 and 2000 ATK (either above or below 'Giant Orc', making it the strongest monster on the field... or not). Therefore, 'Pole Position' is destroyed. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Warrior | Name: Blade Knight | Passcode: 39507162 | Rarity: Secret Rare | Set: 2004 Collector's Tins
Condition: 1st Edition-Unplayed $0.36 x 1
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